AI Insights · Timothy · January 2023
Top 5 Roguelike Games Performance in Sweden Q4 2022
Discover the performance trends of the top 5 roguelike games in Sweden during Q4 2022 based on Sensor Tower data.
During the fourth quarter of 2022, the top 5 roguelike games on a unified platform in Sweden showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared:
RAID: Shadow Legends from Plarium Global Ltd experienced a fluctuating trend in weekly revenue, starting at around $41.3K and peaking at approximately $46.3K in late December. Weekly downloads saw a decline from 983 to a low of 586 before recovering to 867 by the end of the quarter. The game also saw a decrease in weekly active users from 3.5K to 2.7K, with a slight recovery to 3K in the final week.
Diablo Immortal by Blizzard Entertainment, Inc. showed a declining trend in weekly revenue, starting at $37.8K and dropping to around $13.4K before peaking again at $30.1K in mid-December. Weekly downloads were inconsistent, beginning at 1K and reaching a high of 1.3K in early December. The game’s weekly active users decreased from 14.3K to around 11.2K by the end of December.
Hero Wars: Alliance from Nexters Global LTD saw a varied trend in weekly revenue, peaking at $26.7K in late October and maintaining around $19.5K towards the end of December. Weekly downloads increased significantly, from 616 to a peak of 5.9K in late December. The game’s weekly active users also rose from 8.1K to 13.9K by the end of the quarter.
Idle Heroes - Idle Games by DHGames Limited showcased a consistent increase in weekly revenue, starting at $11.2K and peaking at around $22K in late December. Weekly downloads fluctuated, with an initial count of 287 and a peak of 827 in late October. Weekly active users saw a slight increase from 3.1K to 3.1K over the quarter.
AFK Arena from Lilith Games experienced a stable trend in weekly revenue, starting at $12.7K and maintaining around $12.9K towards the end of December. Weekly downloads remained relatively low, ranging from 281 to a low of 110 before ending at 221. The game’s weekly active users showed a slight decline from 3.6K to 2.9K, with a minor recovery to 3.1K in the final week.
These insights are based on data from Sensor Tower. For more detailed analysis and information, visit Sensor Tower.